APSoft was an idea for a software company comprised of Anduin, Perry, and Stu. Once upon a time we endeavored to create an operating system called MaxOS. Beyond a few graphics demos and simple programs, APSoft never released much. APSoft has been home to Perry’s website and email since 1995, welcome to APSoft.com version 2.0!
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Below is the code that created the demo you see above. This is a fantastic tool: http://codelobe.com/tools/cp437-converter
.MODEL SMALL .STACK 200h .DATA? Screen db 6000 dup(?) Color db ? .DATA INPUT_STATUS_0 equ 03dah ;Input status 0 register EnigmaMsg db 1,1fh db " ┌─────┐ ┌──────┐ ┌────── " db " │ │ │ │ │ " db " ├─────┤ ├──────┘ └──────┐ " db " │ │ │ │ " db " │ │ │ │ " db " │ │ " db " ┌───────────────────────────┘ " db " │ ",1,13h db " (Good Quality Software) " db " ",1,1eh db " ═══════════════╤═══════════════════ " db " ┌─┐┌─┐ ┌───┐ │┌─ ┌─── ┌──┐ ┌── " db " │ └┘ │ ├───┤ ├┴─┐ ├── ├─┬┘ └──┐ " db " │ │ │ │ │ │ └─── │ └ │ " db " ═╧════╧═╧═══╧═╧══╧══════╧═══════╛ ",1,1bh db " ╔══╗ ╔═══ " db " ║ ║ ╠══ " db " ║ ║ ║ " db " ╚══╝ ",1,10h db " ",1,19h,"┌═┬═┐ ",1,1dh,"┌──┐ ",1,1ch,"═╕ ╒═ ",1,1eh,"╓──╖ ",1,1ah,"╔═══ " db " ",1,19h,"│∙│∙│ ",1,1dh,"├──┤ ",1,1ch,"╘╤╛ ",1,1eh,"║ ║ ",1,1ah,"╚═══╗ " db " ",1,19h,"│ ╧ │ ",1,1dh,"│ │ ",1,1ch,"╒╧╕ ",1,1eh,"║ ║ ",1,1ah," ║ " db " ",1,19h,"┴ ┴ ",1,1dh,"│ │ ",1,1ch,"═╛ ╘═ ",1,1eh,"╙──╜ ",1,1ah,"════╝ " db 1,00h," ",1,0fh,"Coders ",1,04h,"of ",1,0ch,"APS ",1,07h db "are ",1,0fh,"--- ",1,0fh,"Sl",1,0bh,"ac",1,09h,"ke",1,01h,"r ",1,0bh db " -- ",1,0fh,"Pe",1,0bh,"rr",1,09h,"y ",1,01h,"H. ",1,09h db "------- ",1,0fh,"Ac",1,0bh,"id ",1,09h,"St",1,01h,"u ",1,01h," -- " LOCALS .CODE WaitVsyncStart macro LOCAL WaitNotVsync,WaitVsync mov dx,INPUT_STATUS_0 WaitNotVsync: in al,dx test al,08h jnz WaitNotVsync WaitVsync: in al,dx test al,08h jz WaitVsync endm Enigma PROC mov ax,@data mov ds,ax call Remove_Cursor call Copy_Stuff mov bx,40 @@SCROLL_IN: WaitVsyncStart call Display_Stuff dec bx cmp bx,-1 jne @@SCROLL_IN call Get_Key mov bx,0 @@SCROLL_OUT: WaitVsyncStart call Display_Stuff inc bx cmp bx,41 jne @@SCROLL_OUT call Restore_Cursor mov ax,4c00h int 21h Enigma ENDP Get_Key PROC push ax xor ax,ax int 16h pop ax ret Get_Key ENDP Remove_Cursor PROC push ax cx mov ah,01h mov cx,0200h int 10h pop cx ax ret Remove_Cursor ENDP Restore_Cursor PROC push ax cx mov ah,01h mov cx,0607h int 10h pop cx ax ret Restore_Cursor ENDP Display_Stuff PROC push ax bx cx di si es mov ax,0b800h mov es,ax xor di,di shl bx,1 mov si,offset Screen add si,bx xor bx,bx xor cx,cx @@COPY_SCREEN: mov ax,ds:[si+bx] mov es:[di+bx],ax add bx,2 cmp bx,160 jne @@COPY_SCREEN add si,240 add di,160 xor bx,bx inc cx cmp cx,25 jne @@COPY_SCREEN pop es si di cx bx ax ret Display_Stuff ENDP Copy_Stuff PROC push ax bx cx di si es mov si,offset Enigma mov ax,seg Screen mov es,ax mov di,offset Screen mov Color,07h xor bx,bx xor cx,cx @@LOGO_LOOP: lodsb cmp al,1 jne @@SAME_COLOR lodsb mov Color,al jmp @@LOGO_LOOP @@SAME_COLOR: mov ah,Color mov es:[di+bx],ax add bx,2 cmp bx,80 jne @@LOGO_LOOP add di,240 xor bx,bx inc cx cmp cx,25 jne @@LOGO_LOOP ;Put the Screen in the array mov di,offset Screen add di,80 mov ax,0b800h mov es,ax xor si,si xor bx,bx xor cx,cx @@SCREEN_LOOP: mov ax,es:[si+bx] mov ds:[di+bx],ax add bx,2 cmp bx,160 jne @@SCREEN_LOOP add di,240 add si,160 xor bx,bx inc cx cmp cx,25 jne @@SCREEN_LOOP pop es si di cx bx ax ret Copy_Stuff ENDP end Enigma